30/07/2020 - Beam me around, Scotty
Space Cadet » Devlog
Space Cadet patch notes - July 30, 2020
Gameplay
- Tractor beam area is now a surrounding circle instead of a cone.
- Changed the number of gems required to reach threat levels.
- Changed the frequency of enemies spawned in each threat level.
- Shield now activates for 3 seconds, and 2 has hit points.
- Asteroids now have more hit points and drop more gems.
- Enemies now drop gems when destroyed.
- Increased player ship bullets size.
- Player ship now bounces upon impact.
General Updates
- Final score now appears at the end of the level.
- There is now a slight delay after losing so that players don't accidentally skip their final score.
- A message now appears whenever a new threat level is reached.
- Updated gem animations.
- Updated enemy fighter art.
- New and updated sound effects to most game interactions.
Bug Fixes
- Fixed a bug where enemies and asteroids would spawn in illegal places.
- Fixed a bug where you could endlessly roam outside of the level bounds by spamming fix. The player ship will now explode when reaching a certain distance from the sector.
- Fixed a bug where the shield would not disabled if active while being hit.
- Fixed a bug where the enemy Kamikaze wouldn't avoid obstacles.
Known Bugs
- Slight inconsistency with slow-motion behavior.
Files
300720.zip 22 MB
Jul 29, 2020
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Space Cadet
A two-button retro arcade experience
Status | Released |
Author | Idan Rooze |
Genre | Action |
Tags | 1-bit, 2-button, Arcade, Pixel Art, Retro, Sci-fi, Singleplayer, Space, Zero Gravity |
Languages | English |
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