06/09/2020 - BANG!
Space Cadet » Devlog
Space Cadet patch notes - September 6, 2020
Gameplay
- Enemies
- Bomber Enemies will now start spawning after reaching 100 gems.
- Bombers release a bomb every 3 seconds.
- Bombs explode after 3 seconds, when being shot, once being touched by the player ship or its shield or when entering a black hole.
- Explosions damage the player ship, as well as enemy ships and asteroids.
- Altered threat level spawn rates.
- Increased enemies bounciness.
- Gem counts released by enemies are now fixed:
- Kamikaze: 1 gem
- Fighter: 2 gems
- Bomber: 3 gems
- Altered threat
- Bomber Enemies will now start spawning after reaching 100 gems.
- Player Ship
- Set C as an alternate action button for non-English keyboards.
- Increased tractor beam enemy pull force.
- Shield now protects from damaged caused by bombs, being outside the sector, or entering black holes.
- Power-Ups
- The Intangibility power-up allows the player ship to avoid touching the bombs, but their explosion will still deal damage.
- The Energy Shield power-up now deals 2 damage to enemies instead of destroying them.
- Environment
- Reduced the damage interval outside the sector bounds from 1.25 second to 1 second.
- Altered the hp levels and gem counts released by asteroids to match their perceived value.
- Black Holes now spawn further away from the sector boundaries.
- Changed some physical properties of black holes.
General Updates
- Improved performance.
- Increased player bullet trail width to match bullet size.
Known Bugs
- Sometimes when fixing a station it's visual fix link won't be removed.
Files
Space Cadet - windows.zip 26 MB
Sep 05, 2020
Space Cadet - macos.zip 27 MB
Sep 05, 2020
Space Cadet - linux.zip 31 MB
Sep 05, 2020
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Space Cadet
A two-button retro arcade experience
Status | Released |
Author | Idan Rooze |
Genre | Action |
Tags | 1-bit, 2-button, Arcade, Pixel Art, Retro, Sci-fi, Singleplayer, Space, Zero Gravity |
Languages | English |
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