Version 0.6.240224 Patch Notes - Specialized Islands & Flare Gun



Hi everyone!

This weekend we have a Major update, with a capital M. Besides the usual content update (you're getting a new homing weapon - THE FLARE GUN), a couple of important features were introduced to the game:

Specialized Islands: You will notice that from now on the central island only includes the Lighthouse. By increasing the visibility range, you'll be able to find the Factory, the Weapon Store and a new Garage building spawned in separate islands around the map. This decision was made to create a more dynamic experience, where instead of circling around the main island, you now have a real reason to explore outwards.

Weapon Maxing: When upgrading your weapons to the maximum level (5), they now gain a special modifier. Each weapon is unique, so I recommend experimenting with new builds!

Now, to the update!

Level

  • Store and Factory now randomly spawn in islands beyond the original area.
  • New building - The Garage: Heals 2 hp per second when within area.

Weapons

Added Max Level modifiers and a slight knockback to multiple weapons.

  • New weapon - Flare Gun: Randomly shoots homing explosive projectiles that deal damage over time. 
  • All weapons: Weapons now get a special modifier when upgrading to level 5. Level 5 no longer provides the usual stat boosts.
  • Anchor: Changed basic range to 2. Max Level: Range: 5. Due to its low projectile speed, the Anchor performs wonderfully with a high travel range.
  • Cannon: Knockback: 0.5. Max Level: Number of projectiles: 2. When reaching the maximum level, the cannon will now shoot from both sides simultaneously, effectively doubling its potential damage output.
  • Harpoon: Max Level: 3 Damage/second for 3 seconds. Adding a damage over time effect to the Harpoon makes it even more useful for taking down bosses and high priority targets.
  • Lightning: Base price: 26>29, Cooldown: 1, Piercing per level: 2>3, Max Level: 10 damage. The lightning may under perform in the later stages of the game, so doubling its damage is a way to give it a slight kick.
  • Machinegun: Knockback: 0.1. Max Level: Number of projectiles: 2. Shooting fast is fun. Shooting twice as fast is even more fun.
  • Mine: Knockback 0.5. Max Level: Projectile lifetime infinite. Giving the mines an indefinite time in the stage is going to feel great and allow for some interesting new strategies.
  • Pulsator: Max Level: Knockback 5. Using the Pulsator as a defensive tool feels very appropriate, especially as it is currently married with the Jetboat which can make great use of more sustainability in the late game.
  • Shotgun: Knockback 0.1. Max Level: Cooldown 0.6. When maxing the Shotgun, it effectively becomes a pump shotgun, which feels really good.
  • Sniper: Base Knockback 0.5, Knockback per level 0.5. Max Level: 3 damage/second for 3 seconds. Similar to the Harpoon, giving the Sniper a damage over time felt appropriate.
  • Torpedo: Knockback 1. Max Level: Homing. The Torpedo will now find the closest target in front of it and direct itself towards it, a very nice boost if you're not really into its manual aim.

Player

  • Added a slight drag when not moving the boat to provide more control.

Boats

  • Yacht: Pickup 1>2, Range 0>1

Crew

  • Raider: Changed damage over time chance from 33% to 100%.
  • Fisherman: Base price 27>28
  • Merchant: Base Price 29>25

General

  • New Damage over Time calculation for the raider's Eradicator ability: When a weapon with Damage over time effect is coupled with this passive ability, the higher damage value and the higher rate values are used, and the durations are added up together.
  • When more than one damage over time instance occurs from multiple weapons, the highest value of each parameter is used.

UI

  • Updated inventory slot visuals to show fully upgraded crew members and weapons
  • Fixed various UI issues for different game windows.

Stay tuned for more updates!

Take care,
Idan

Files

Nautical Survival - windows 0.6.240224.zip 33 MB
Feb 24, 2024

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