Version 0.6.240224 Patch Notes - Specialized Islands & Flare Gun
Hi everyone!
This weekend we have a Major update, with a capital M. Besides the usual content update (you're getting a new homing weapon - THE FLARE GUN), a couple of important features were introduced to the game:
Specialized Islands: You will notice that from now on the central island only includes the Lighthouse. By increasing the visibility range, you'll be able to find the Factory, the Weapon Store and a new Garage building spawned in separate islands around the map. This decision was made to create a more dynamic experience, where instead of circling around the main island, you now have a real reason to explore outwards.
Weapon Maxing: When upgrading your weapons to the maximum level (5), they now gain a special modifier. Each weapon is unique, so I recommend experimenting with new builds!
Now, to the update!
Level
- Store and Factory now randomly spawn in islands beyond the original area.
- New building - The Garage: Heals 2 hp per second when within area.
Weapons
Added Max Level modifiers and a slight knockback to multiple weapons.
- New weapon - Flare Gun: Randomly shoots homing explosive projectiles that deal damage over time.
- All weapons: Weapons now get a special modifier when upgrading to level 5. Level 5 no longer provides the usual stat boosts.
- Anchor: Changed basic range to 2. Max Level: Range: 5. Due to its low projectile speed, the Anchor performs wonderfully with a high travel range.
- Cannon: Knockback: 0.5. Max Level: Number of projectiles: 2. When reaching the maximum level, the cannon will now shoot from both sides simultaneously, effectively doubling its potential damage output.
- Harpoon: Max Level: 3 Damage/second for 3 seconds. Adding a damage over time effect to the Harpoon makes it even more useful for taking down bosses and high priority targets.
- Lightning: Base price: 26>29, Cooldown: 1, Piercing per level: 2>3, Max Level: 10 damage. The lightning may under perform in the later stages of the game, so doubling its damage is a way to give it a slight kick.
- Machinegun: Knockback: 0.1. Max Level: Number of projectiles: 2. Shooting fast is fun. Shooting twice as fast is even more fun.
- Mine: Knockback 0.5. Max Level: Projectile lifetime infinite. Giving the mines an indefinite time in the stage is going to feel great and allow for some interesting new strategies.
- Pulsator: Max Level: Knockback 5. Using the Pulsator as a defensive tool feels very appropriate, especially as it is currently married with the Jetboat which can make great use of more sustainability in the late game.
- Shotgun: Knockback 0.1. Max Level: Cooldown 0.6. When maxing the Shotgun, it effectively becomes a pump shotgun, which feels really good.
- Sniper: Base Knockback 0.5, Knockback per level 0.5. Max Level: 3 damage/second for 3 seconds. Similar to the Harpoon, giving the Sniper a damage over time felt appropriate.
- Torpedo: Knockback 1. Max Level: Homing. The Torpedo will now find the closest target in front of it and direct itself towards it, a very nice boost if you're not really into its manual aim.
Player
- Added a slight drag when not moving the boat to provide more control.
Boats
- Yacht: Pickup 1>2, Range 0>1
Crew
- Raider: Changed damage over time chance from 33% to 100%.
- Fisherman: Base price 27>28
- Merchant: Base Price 29>25
General
- New Damage over Time calculation for the raider's Eradicator ability: When a weapon with Damage over time effect is coupled with this passive ability, the higher damage value and the higher rate values are used, and the durations are added up together.
- When more than one damage over time instance occurs from multiple weapons, the highest value of each parameter is used.
UI
- Updated inventory slot visuals to show fully upgraded crew members and weapons
- Fixed various UI issues for different game windows.
Stay tuned for more updates!
Take care,
Idan
Files
Get Nautical Survival Demo
Nautical Survival Demo
High seas, heavy firepower
Status | In development |
Author | Idan Rooze |
Genre | Action, Survival |
Tags | Action RPG, Arcade, Fishing, Minimalist, Pixel Art, Roguelike, Roguelite, Short |
Languages | English |
Accessibility | High-contrast |
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