Version 0.6.240325 Patch Notes - Rule of Cool
Nautical Survival Demo » Devlog
PHEW.
That took a moment. This update features a BUNCH of new features, including an improved Kraken boss fight (thank you for the feedbacks!), free map navigation, a new crew promotion logic and generally better quality of life and game feel. Important/cool stuff in Italic.
Level
- You are now free to explore the level without having to first upgrade the lighthouse
- Special corals with 100% chance to drop an item and up to 3 XP can now randomly spawn around the map
- Reduced items drop rate of regular corals
Crew
- Promotions can now only be acquired in order. Changed promotions order for multiple crew members
- Merchant: Silvertongue building discount 25%>20%, Barterer weapon discount 25%>20%
- Mechanic: replaced Grip Master with Electrician: +30% electric weapon damage (currently Pulsator and Lightning)
- Cook: Preserver now gives 20% of $ at the end of each wave wave (max $50), Nose to Tail heal 1 per 200 damage > 1 per 300 damage
Buildings
- New designs for all buildings
- Garage now pulses in red to indicate that it's healing
- Store now shows some weapon categories (gun, electric, directional)
- Factory now stops XP spawn during boss fight
Boats
- Bass Boat: now gives 10% damage against fish type enemies, no longer provides drop chance or double collection, Removed biologist
- Spec Ops: cargo size 5>4
- Removed Hydrofoil and Jetboat
Enemies
- Kraken: Second phase now drops ink puddles that deal damage, as well as changes to charging behavior. Tentacles: health 1000>700, base damage 5>10, fire rate 0.7-1.1>0.5>0.7, projectile speed 3.75>4, speed per destroyed tentacle 0.38>0.3
- Swordfish: new animation to communicate charging.
- Fish: health per level 5>3. Can no longer drop items.
- Shark: base speed 2.5>2.4, speed per level 0.025>0.035, damage per level 0.5>0.4
- Swordfish: charge preparation 0.5s>0.25s, charge speed per level 0.05>0.1, charge distance 6>7
- Tendril: health 12>10, health per level 6>4
- Turtle: health 70>50, health per level 10>5
- Turtle Eggs: health per level 4>1, time to spawn hatchling 5s>10s, now disappear after each wave.
- Hatchling: speed 1.25>1.35.
- Shrimp: damage increase per level 0.1>0.2
- Fish, Turtle Eggs, Hatchlings and Shrimps no longer have a chance to drop items.
- Charging enemies now cannot be knocked back while charging
- Added diving sound to all enemies.
UI
- Buildings now marked with icons to show where they are
- New main menu animation and link to Discord server
- Star and Magnet now show above boat to indicate picked up item
- Particles now show on health bar when healing
- Added stat icons to text boxes
- Weapon category now appears near weapon title in store
Visuals
- Made some particles and animations play during game pause
- Lowered threshold for damage text to become white to 5 (was 10)
Player
- fixing now starts 2 seconds after taking damage
Audio
- Limited number of sounds that can play simultaneously
Stay tuned for more updates!
Take care, Idan
Files
Nautical Survival - windows 0.6.240325.zip 33 MB
Mar 25, 2024
Get Nautical Survival Demo
Nautical Survival Demo
High seas, heavy firepower
Status | In development |
Author | Idan Rooze |
Genre | Action, Survival |
Tags | Action RPG, Arcade, Fishing, Minimalist, Pixel Art, Roguelike, Roguelite, Short |
Languages | English |
Accessibility | High-contrast |
More posts
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- Quality of life update! 🦑Sep 03, 2024
- Demo available on Steam!Apr 27, 2024
- Version 0.7.2404026 Patch Notes - Small UI UpdateApr 26, 2024
- Version 0.7.2404022 Patch Notes - Minor UpdateApr 22, 2024
- Version 0.7.2404019 Patch Notes - GoldfishApr 19, 2024
- Version 0.7.240406 Patch Notes - New Demo!Apr 06, 2024
- Steam page is live!Apr 01, 2024
- Version 0.6.240309 Patch Notes - The CookMar 09, 2024
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